Start with the game length
Shorter poker nights need faster blind increases. Longer sessions can use slower levels and deeper starting stacks.
Plan better blind levels
A blind structure controls the pace of a poker night. Use this calculator to draft a simple blind schedule before creating a PokerChip.live room.

Generate levels from starting blinds
Estimate tournament pace
Use the schedule when creating a room
Générateur de structure
Shorter poker nights need faster blind increases. Longer sessions can use slower levels and deeper starting stacks.
Players understand the structure faster when blinds grow consistently instead of jumping randomly.
A common home-game target is 100 to 200 big blinds at the start, depending on how deep you want the game to play.
If a tournament needs to be shorter, shorten the levels. Steepening the blind jumps also shortens it, but by making it more random — every level that more than doubles turns a stack from playable to shove-or-fold in one step, and the winner is decided by who woke up with a hand at the right moment.
A 10,000 stack with 25/50 blinds is 200 big blinds, which is deep enough for real play early. What matters more is the top of the structure: the last level should be reachable in the time you have, and the final table should still have enough chips to play rather than a coin flip between two short stacks.
An ante puts money in the pot before anyone acts, which rewards stealing and forces the game forward. Most home tournaments introduce them far too late, once half the field is already out. Around level four is the point where they do the work you actually want from them.
A structure that climbs to 1,400 needs chips that can pay 1,400 without somebody counting out fourteen hundreds. Read the last level, look at your largest denomination, and plan the colour-ups before the first hand rather than at level eight.
The convention is to call the new blinds out loud when the clock passes and to finish the hand in progress at the old level. Both halves matter. Raising blinds mid-hand is the most common cause of a disputed pot in a home tournament, and it costs nothing to avoid.
A blind structure that lives on the host's phone is a structure the table has to keep asking about. Print it, or leave it open on a laptop next to the timer. Players size their bets against what the blinds will be two levels from now, and they cannot do that from memory of something read once.
FAQ
01
For casual games, start with blinds that give each player at least 100 big blinds. For a 5,000 chip stack, 25/50 is a common starting point.
02
Casual home games usually run 15 to 20 minute levels, which keeps a tournament moving without ending it before people have played. Ten minute levels make for a much faster night, and anything under that turns the game into a coin flip.
03
Around eight levels of 15 minutes. Start at 25/50 with a 5,000 chip stack and roughly double every level, which puts the final table on short stacks right as the two hours run out rather than dragging past it.
04
For three hours use 20 minute levels and raise blinds more gently, roughly 1.5x per level, so the middle of the tournament still has playable stacks. For four hours, either keep 20 minute levels and add more of them, or start deeper at 10,000 chips.
05
Add an ante once blinds have climbed enough that players are folding every hand to preserve their stack, which is usually around level four or five. A big-blind ante is simplest at a home game because only one player posts it each hand.
06
Either stop raising blinds and let the level repeat, or agree a flat finish time and pay out by chip count. Do not accelerate the structure mid-game to force an ending — that hands the win to whoever happened to be ahead when you changed the rules.
07
Usually no. Cash games keep fixed blinds so players can buy in and cash out at any point without the stakes shifting under them, while tournaments increase blinds over time to force an ending.
08
Yes. Use the generated first level when creating a room, and keep the schedule nearby for tournament nights.
09
The big blind is the forced bet posted before cards are dealt. It sets the basic unit for stack depth and bet sizing.
010
Every 15 to 20 minutes. If you need a shorter tournament, cut the level length rather than steepening the jumps — steeper jumps shorten it by making it more random.
011
No. Doubling turns a playable stack into a shove-or-fold stack in one step. Increases of around 50% keep the game playable for longer.
012
Around level four. They put money in the pot before anyone acts, which forces the action through the middle stages where tournaments otherwise stall.
013
If the average stack drops below about 20 big blinds while half the field is still in, it is too fast — from there the tournament is mostly all-in decisions rather than poker.
014
Usually, and it should be payable with a chip you own. A small blind that needs change every hand is worse than rounding it to the nearest denomination you actually have.
Create a free room, invite players, track live stacks, and share the final result when the game ends.
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